📰 Title: | Hacx | 🕹️ / 🛠️ Type: | Game |
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🗃️ Genre: | Adventure & Action | 👁️ Visual: | 3D |
🏷️ Category: | Adventure & Action ➤ FPS ➤ Fantasy & Sci-fi ➤ Doom 1&2, Hexen 1, Heretic, Strife | 🏝️ Perspective: | First person |
🔖 Tags: | Action; FPS; Shooter; id Tech 1 engine; Autonomous mod; Post-apocalyptic; Zombies; Sci-fi; Horror; Gore; Violent; 1990s; Retro; Classic; Pixel Art; Fast-Paced; Difficult; Co-op; 4 Player Local; PvP; PvE | ⏱️ Pacing: | Real Time |
🐣️ Approx. start: | 1997-09-16 | 👫️ Played: | Single & Multi |
🐓️ Latest: | 2012-07-23 | 🚦 Status: | 04. Released (status) |
📍️ Version: | Latest: 1.2 / Dev: 2.0 / r61 | ❤️ Like it: | 9. ⏳️ |
🏛️ License type: | 🎁 Free of charge | 🎀️ Quality: | 7. ⏳️ |
🏛️ License: | Free | ✨️ (temporary): | |
🐛️ Created: | 2017-02-12 | 🐜️ Updated: | 2024-06-22 |
📦️ Package name: | ..... 📦️ Arch: | ||
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📄️ Source: | ..... 📦️ RPM: | ||
⚙️ Generic binary: | ![]() |
..... 📦️ Deb: | |
🌍️ Browser version: | ..... 📦️ AppImage: | ||
📱️ PDA support: | ..... 📦️ Flatpak: | ||
✨️ Not use: | ..... 📦️ Snap: |
📰 What's new?: | 👔️ Already shown: | ||
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💡 Lights on: | 💭️ New version published (to be updated): | ||
🎨️ Significant improvement: | 🦺️ Work in progress: | ||
🎖️ This work: | ![]() |
🚧️ Some work remains to be done: | |
👫️ Contrib.: | goupildb & Louis | 👻️ Temporary: | |
🎰️ ID: | 15208 |
📜️[en]: | An action filled sci-fi FPS game. Whole cities lie in ruins. Entire countries laid waste. Over 5 billion people dead, used for food, or for genetic mutation experiments. The story is set in the near future, where you'll find yourself engrossed in an international blastfest. Wield weapons of mass destruction from China to Paris to combat a devilish artificial intelligence and its hordes of loyal fanatics. Can you handle it, hacker? This release is a stand-alone IWAD that does not require DOOM II to run, and is compatible with many popular ports. | 📜️[fr]: | Un ancien mod commercial (sorti en 1997) de Doom 2 devenu gratuit. Dans ce FPS au thème post-apocalyptique, la terre a été ravagée, avec plus de 5 milliards de personnes rayées de sa surface, servant de nourriture ou de sujet d'expérience pour des mutations génétiques. Le joueur tentera de s'opposer à une intelligence artificielle diabolique et à ses hordes de mutants. Le jeu est livré sous forme d'IWAD autonome qui est compatible avec de nombreux source ports (moteurs) de DOOM II. |
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📰 WIP (Hacx 2.0 - Early Gameplay) :
🎲️ Gameplay: (202xxx), (202xxx), (202xxx),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos ur(202xxx) t(202xxx) gd(202xxx) r(202xxx) lp(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g[fr](202xxx) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💰 Commercial
• (empty)
🍩️ Resources
• Don Allen's Timbres of Heaven Soundfont (Nice Soundfont for games): [Don Allen's Timbres of Heaven Soundfont] [ToH with HacX on Youtube]
🛠️ Technical informations
[PCGamingWiki] [DoomWiki]
🦣️ Social
Devs (Banjo Software [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
Devs (Hacx Team [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
🐝️ Related
[Wikipedia (Doom WAD) [fr] [en]]
[Mod DB] [Indie DB]
📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]
🕵️ Reviews
[metacritic]
📰 News / Source of this Entry (SotE) / News (SotN)
[Changes with v. 2.0/r61 (20120723)]
🕊️ Source of this Entry: [Site (date)]
🦣️ Social Networking Update (on mastodon)
🕹️ Title:
🦊️ What's:
🏡️
🐣️
🔖
📦️
📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
🥁️ Update:
⚗️
📌️ Changes:
🦣️ From: 🛜️
🏝️ https://www.youtube.com/embed/
🦉️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🕵️ https://www.youtube.com/embed/
🕯️https://www.youtube.com/embed/
🕯️https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️[fr] https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
🕶️
📚️ Name is a
📜️ "blabla" 📜️
Whole cities lie in ruins. Entire countries laid waste. Over 5 billion people dead, used for food, or for genetic mutation experiments. Situation: Hopeless. Can you handle it, hacker?
1997 commercial release changed 2000 into freeware
HACX is an action filled DOOM Engine game. The story is set in the near future, where you'll find yourself engrossed in an international blastfest. Wield weapons of mass destruction from China to Paris to combat a devilish artificial intelligence and its hordes of loyal fanatics. Can you handle it, hacker?
This release is a stand-alone IWAD that does not require DOOM II to run, and is compatible with many popular ports. Release also includes several minor map fixes since v1.1 (making levels fully co-op compatible) and other miscellaneous tweaks.
HACX.WAD can be run either as an IWAD with ZDoom and Eternity or as a PWAD alongside DOOM II using other ports like Chocolate Doom and PRBoom.
Hacx was originally released - as an add-on for Doom II - by Banjo Software as a commercial release in the late 90's. It later become a free downloadable product. Since Banjo was trying to rush the game out to the market prior to the release of Quake, it was released as a faulty and rather ill-refined game - some of the maps are rather amateurish and incomplete, a whole lot of texture bugs, etc. Banjo and crew were able to fix many of the texture bugs and released version 1.1, which had its own set of problems. Despite the problems of the original releases, Hacx remains quite popular within the Doom community today - over 10 years later.
“Banjo Software closed its doors in 1999 when it could not secure a publisher for Hacx 2 3D. I volunteered to be the official caretaker of all the files, everybody else went away, and it looked like Hacx may fade away into obscurity as an interesting Doom novelty.”
- Nostromo
* Copyright / Permissions *
This Add-On is made possible by a license agreement between Banjo Software, Inc. and Id Software, Inc.
Neither Banjo Software, Inc., nor the game HACX (tm), are affiliated with Id Software, Inc. and will not be supported by Id Software, Inc.
"HACX (tm)" is a trademark of Banjo Software, Inc.
"HACX (tm)" and all material in "HACX (tm)" are copyrighted, 1995-97 by Banjo Software, Inc.
"DOOM II (tm)" and "DOOM (R)" are registered trademarks of Id Software, Inc.
"DOOM II (tm)" and all material in "DOOM II (tm)" are copyrighted, 1994 by Id Software, Inc.
Hacx can now be distributed freely by any site that wishes to host it. Also, any site that wishes to create a distribution area for files, mods, bug fixes, etc., please, feel free to do so.
Hacx is now a royalty free item. This means that Hacx may NOT be used to generate income of any kind nor can it be used to promote any activity that would generate income.
* Where to get the file that this text file describes *
The Usual: ftp://ftp.fu-berlin.de/pc/msdos/games/idgames and mirrors.
DoomWiki (CC BY-SA 4.0 International):
Hacx (pronounced "hacks" and commonly written as HacX) is a total conversion for Doom II. It was created by Banjo Software in 1997, and featured an entirely new set of graphics. Hacx uses a DeHackEd modified version of the Doom engine and the authors of Hacx paid id Software $5,000 for the rights to market Hacx as a commercial add-on for Doom II.
Hacx itself was generally unsuccessful; by the time it was released, the superior Quake engine that had just come out made the Doom engine pale in comparison. Public interest for Doom and games derived from it was, effectively, dead; even though Hacx was considered a decent TC, it arrived on the market too late to become a success.
Hacx was originally priced at $14.95 on a CD-ROM, and $20.95 on diskettes. The sprites and other graphics from Hacx have been reused in many other TCs/PCs since, despite Banjo Software having forbidden the use of Hacx's resources in other WADs.
Development started on a sequel, but it failed due to a number of problems.
Hacx is now being distributed for free on its website kept online by Rich Johnston (Nostromo), one of the developers. The Hacx CD and disks are considered to be extremely rare.
Notable figures
Despite the game's commercial failure, some of its creators have since become successful and relatively well-known professional game developers. Iikka Keränen (Fingers) went on to work at Looking Glass Studios, Ion Storm, Ritual Entertainment, Rogue Entertainment, and most recently, Valve Software. Kenneth Scott has since worked as an artist at Ion Storm and id Software. Later, he was employed as the art director at Microsoft Studios for Halo 4 (2012). Zach Quarles went on to work at Raven Software and id Software. Kevin Johnstone is currently employed at Epic Games.
Versions
Hacx 1.1
Hacx 1.1 was the first free release of Hacx. The release was not an update from 1.0, but rather a downgrade to some version in the development history. A few differences include MAP15 and MAP14 being swapped. As a result, the proper secret exit was removed and the game always goes to MAP31. MAP10 also had a terminal entrance similar to MAP05, but was removed. Likewise, the exit room for MAP19 was removed.
Hacx 1.2
As a platform upon which to build Hacx 2.0, a 1.2 update of the original Hacx was released on October 9, 2010. The changes included making it as a stand-alone IWAD recognized by Chocolate Doom, Crispy Doom, Doomsday, EDGE, Eternity, GZDoom and ZDoom, but still compatible with other source ports (and even vanilla Doom if the DeHackEd lump is extracted and used for patching).
A 1.3 update is planned to fix a few bugs.
Hacx 2.0
In November 2008, Nostromo declared on the Hacx homepage that a new version of Hacx is being made. The comment stated:
Believe or not, after nearly 10 years since Hacx has been released, a version 2.0 is currently in production! As many of you may have noticed, the original game was released as, shall we say, a not quite complete product. This was due to the fact that we had to rush it to the market before the Quake engine came out ...not that it made any difference, unfortunately.
Recently, I was contacted by an individual that goes by the online name of Xaser who was real excited about making a complete version for the ZDoom engine. He provided an updated script for all the maps and, based on his awesome enthusiasm and remarkable reworking of the script, I gave him the go ahead to build away. He is currently working on some maps and building a team.
iPhone/iPad
Hacx has been ported to these platforms, based on the Doom Classic code, by the same company that also did one of the commercial Freedoom ports. Contrary to "Doomsday: Hellraiser", however, "Hacx Classic" is available for free, as the license for the Hacx content does not allow commercial distribution.
Weapons, Monsters, Items, Levels, Cheat codes, External links
(...)
Un FPS au thème post-apocalyptique, dans lequel le joueur tente de s'opposer à une IA et à ses mutants, par le studio Banjo Software, repris et maintenu par la Hacx Team (Nostromo).
HACX est un ancien mod commercial (sorti en 1997) de Doom 2 devenu gratuit. Dans ce FPS au thème post-apocalyptique, la terre a été ravagée, avec plus de 5 milliards de personnes rayées de sa surface, servant de nourriture ou de sujet d'expérience pour des mutations génétiques. Le joueur tentera de s'opposer à une intelligence artificielle diabolique et à ses hordes de mutants. Le jeu est livré sous forme d'IWAD autonome qui est compatible avec de nombreux source ports (moteurs) de DOOM II.
Le projet avait tourné au fiasco lorsque le studio avait appris la sortie imminente de Quake et décidé de sortir le jeu alors qu'il n'était pas encore au point. Le studio ferma ses portes, et ses auteurs le rendirent gratuit. Le projet est aujourd'hui maintenu par une équipe comprenant l'un des anciens auteurs du jeu (Nostromo).
Crédit image (lien ci-dessus): Mod DB
Des villes entières sont en ruines. Des pays entiers ont été ravagés. Plus de 5 milliards de personnes sont mortes, utilisées comme nourriture, ou pour des expériences de mutation génétique. Situation : désespérée. Pouvez-vous régler cela, hacker ?
Il est publié commercialement en 1997, en 2000 il devient gratuit
HACX est un jeu bourré d'action basé sur le moteur de DOOM. L'histoire se déroule dans un avenir proche, où vous vous retrouverez plongé dans une destruction internationale. Manipulez des armes de destruction massive de Chine à Paris pour combattre une intelligence artificielle diabolique et ses hordes de fidèles fanatiques. Pouvez-vous régler cela, hacker ?
Cette version est un IWAD autonome qui ne requiert pas DOOM II pour s'exécuter, et est compatible avec de nombreux source ports populaires (NdT : moteurs compatibles avec celui de Doom). La version inclut également plusieurs correctifs mineurs depuis la v1.1 (rendant les niveaux entièrement compatibles avec le jeu) et d'autres réglages divers.
HACX.WAD peut être exécuté soit comme un IWAD avec les moteurs ZDoom et Eternity ou comme un PWAD en utilisant d'autres ports tels que Chocolate Doom ou PRBoom.
Hacx a été à l'origine publié commercialement - en tant qu'add-on pour Doom II - par Banjo Software à la fin des années 90. Plus tard, il devient un produit téléchargeable gratuitement.
Du fait que Banjo tentait précipitamment de sortir le jeu sur le marché avant que ne ne sorte Quake, il a été publié avec des bugs et sans maturité - certaines des cartes sont plutôt amateur et incomplètes, avec des tas de bugs de texture, etc ... Banjo et son équipe ont été en mesure de corriger un grand nombre de bugs de textures et ont publié la version 1.1, qui avait aussi son propre lot de problèmes. Malgré les problèmes des versions originales, Hacx reste très populaire dans la communauté Doom aujourd'hui - plus de 10 ans plus tard.
"Banjo Software a fermé ses portes en 1999 quand il n'a pas pu sécuriser un éditeur pour Hacx 2 3D. Je me suis porté volontaire pour être le gardien officiel de tous les fichiers, car tout le monde s'étant dispersé, Hacx semblait voué à disparaître dans l'obscurité comme une originalité intéressante de Doom".
- Nostromo