📰 Title: | Dungeon Crawl Stone Soup | 🕹️ / 🛠️ Type: | Game |
---|---|---|---|
🗃️ Genre: | Adventure & Action | 👁️ Visual: | 2D & Text |
🏷️ Category: | Adventure & Action ➤ Role-playing game ➤ RPG ➤ Dungeon Crawl | 🏝️ Perspective: | Bird's-eye view |
🔖 Tags: | RPG; Dungeon Crawler; Tactical; Open World; Magic; Perma Death; Fantasy; Character Customization; Atmospheric; Tile version; Replay Value; Flagship; Difficult | ⏱️ Pacing: | Turn-Based |
🐣️ Approx. start: | 2006-09-19 | 👫️ Played: | Single |
🐓️ Latest: | 2024-05-25 | 🚦 Status: | 04. Released (status) |
📍️ Version: | Latest: 💥️ 0.31 "The Alchemy of Forms" / Dev: d3ef473 | ❤️ Like it: | 9. ⏳️ |
🏛️ License type: | 🕊️ Libre | 🎀️ Quality: | 7. ⏳️ |
🏛️ License: | GPL-2+ | ✨️ (temporary): | |
🐛️ Created: | 2010-08-20 | 🐜️ Updated: | 2024-06-17 |
📦️ Package name: | crawl, crawl-tiles | crawl-ncurses, crawl-data, crawl-tiles | ..... 📦️ Arch: | ![]() |
---|---|---|---|
📄️ Source: | ![]() |
..... 📦️ RPM: | ![]() |
⚙️ Generic binary: | ..... 📦️ Deb: | ![]() |
|
🌍️ Browser version: | ..... 📦️ AppImage: | ![]() |
|
📱️ PDA support: | ..... 📦️ Flatpak: | ![]() |
|
✨️ Not use: | ..... 📦️ Snap: | ![]() |
📰 What's new?: | 👔️ Already shown: | ||
---|---|---|---|
💡 Lights on: | 💭️ New version published (to be updated): | ||
🎨️ Significant improvement: | 🦺️ Work in progress: | ||
🎖️ This work: | ![]() |
🚧️ Some work remains to be done: | |
👫️ Contrib.: | goupildb & Louis | 👻️ Temporary: | |
🎰️ ID: | 10869 |
📜️[en]: | A libre, multi-platform solo (local/online) RPG derived from Linley Henzell's Dungeon Crawl RPG, featuring exploration and treasure hunting in dungeons infested with belligerent monsters, with the ultimate quest to seize the fabulous Orb of ZOT, located somewhere in its depths. It provides plenty of species and characters to play as, deep tactical gameplay, sophisticated magic, a system of religions and skills, and an impressive bestiary to fight or flee from, making each game unique and perilous. It is a reference RPG, continuously updated for years. | 📜️[fr]: | Un RPG solo (en local / en ligne) libre et multi-plateforme dérivé du RPG Dungeon Crawl de Linley Henzell faisant la part belle à l'exploration et à la chasse au trésor dans des sous-terrains infestés de monstres belliqueux, avec pour quête ultime, de s'emparer de la fabuleuse Orbe de ZOT, située quelque-part dans ses bas fonds. Il fournit quantité d'espèces et de personnages à incarner, un gameplay tactique profond, une magie sophistiquée, un système de religions et de compétences, et un impressionnant bestiaire à affronter ou à fuir, rendant chacune de ses parties unique et périlleuse. C'est un RPG de référence, continuellement mis à jour depuis des années. |
---|
🦝️ From Users: (202109), [fr](202106),
🕯️ How To: (202207), (202112), [fr](202208),
🎲️ Gameplay: 💥️ (0.31/202405), 💥️ (202311), ([fr](202211),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) gd(202xxx) gu(202109) gu[fr](202106) r(202xxx) lp(202xxx) ht(202207) ht(202112) ht(202001) ht(201910) ht(201307) ht[fr](202208) ht[fr](201303) ht[fr](201312) g(0.31/202405) g(202311) g(202403) g(0.31/202405) g(0.30/202308) g(0.30 trunk/202210) g(202211) g(202211) g(202101) g(0.23.2/201910) g(201910) g(0.23/201910) g(0.23/201905) g(0.23/201905) g(0.22/201803) g(0.22/201808) g(0.22/201804) g(0.20/201705) g(201702) g(201105) g(201604) g(0.16/201508) g(201211) g(201408) g(201303) g[fr](202211) g[fr](0.12/201304) g[de](201310) g[de](202xxx) g[ru](202209) g[ru](201410) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](201703) g[tr](202xxx)] [WIKI 1 2 3] [FAQ] [RSS] [Changelog 1 2(detailed) 3 4]
💰 Commercial
• (empty)
🍩️ Resources
• Dungeon Crawl Tile Version (not necessary, for info): [Homepage (Initial Tile Version) (screenshots)]
🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames (Linley Henzell's Dungeon Crawl)] [RogueBasin] [CrawlWiki] [Roguelike Radio] [Temple of the Roguelike] [Dungeon Crawl Stone Soup (How to play Online)]
🦣️ Social
Devs (The Stone Soup Team [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [PeerTube] [YouTube] [reddit] [Discord]
🐝️ Related
[Wikipedia (Dungeon Crawl Stone Soup) [fr] [en]] [de]]
[Wikipedia (Dungeon Crawl) [fr] [en] [de]]
[Libregamewiki] [The Linux Game Tome]
📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu 1(author's repo) 2] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]
🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]
🕊️ Source of this Entry: [Site (date)]
🦣️ Social Networking Update (on mastodon)
🕹️ Title: Dungeon Crawl Stone Soup
🦊️ What's: A libre RPG derived from Linley Henzell's vers.
🏡️ https://crawl.develz.org/wordpress/
🐣️ https://github.com/crawl
🔖 #LinuxGaming #ShareYourGames #Flagship #RPG #TileVersion
📦️ #Libre #Arch #RPM #Deb #Flatpak #AppIm #Snap
📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
🥁️ Update: 0.31
⚗️ Major upgrade (Stable) 🍎️
📌️ Changes: https://crawl.develz.org/wordpress/0-31-the-alchemy-of-forms
🦣️ From: https://libregamewiki.org/Dungeon_Crawl_Stone_Soup
🛜️ https://github.com/crawl/crawl/releases.atom
🦝️ https://www.youtube.com/embed/lQkC3WLC45Q
🦝️ [fr] https://www.youtube.com/embed/JHroiLdRkuM
💥️🎲️ https://www.youtube.com/embed/aJxUvhp2D2c
💥️🎲️ https://www.youtube.com/embed/uxJR-aYtE-I
🕶️ A view of its UI with on the right side of the screen the character's stats, a mini-map, and the monsters identified in the current area, and on the left side, the explored area in tiles version, a dungeon with a fog of war. The protagonist (in the center) - a wizard, will have to face or avoid many monsters (crimson imps, white imp, bat, giant frog) in his close environment, and some scrolls are in range. At the bottom of the screen some logs show several messages ("You kill the goblin", "A bat comes into view", ...).
📚️ Dungeon Crawl Stone Soup is a libre, multi-platform solo (local/online) RPG derived from Linley Henzell's Dungeon Crawl RPG, featuring exploration and treasure hunting in dungeons infested with belligerent monsters, with the ultimate quest to seize the fabulous Orb of ZOT, located somewhere in its depths. It provides plenty of species and characters to play as, deep tactical gameplay, sophisticated magic, a system of religions and skills, and an impressive bestiary to fight or flee from, making each game unique and perilous. It is a reference RPG, continuously updated for years.
📜️ "A libre RPG derived from Linley Henzell's Dungeon Crawl RPG" 📜️
Dungeon Crawl Stone Soup is a free roguelike game of exploration and treasure-hunting in dungeons filled with dangerous and unfriendly monsters in a quest for the mystifyingly fabulous Orb of Zot.
Dungeon Crawl Stone Soup has diverse species and many different character backgrounds to choose from, deep tactical game-play, sophisticated magic, religion and skill systems, and a grand variety of monsters to fight and run from, making each game unique and challenging.
Dungeon Crawl Stone Soup can be played offline, or online on a public telnet/ssh server thanks to the good folks at crawl.akrasiac.org (CAO) and crawl.develz.org (CDO). These public servers allow you to meet other players’ ghosts, watch other people playing, and, in general, have a blast!
The Origins of Crawl and Stone Soup
The original Dungeon Crawl was created in 1995 by Linley Henzell. Crawl rapidly gained popularity because of Linley’s many innovative game-play concepts.
After releasing version 3.3, Linley eventually retired from Crawl development, leaving Crawl in the hands of a development team; this development team continued developing Crawl until early 2003 when version 4.0.0 beta 26 was released. After that, Crawl development went into something close to hibernation with only Brent Ross working on it, and development largely invisible to the public.
The Dungeon Crawl Reference project was formed to pull Crawl out of ensorcelled hibernation. Dungeon Crawl Reference is a reference version of Crawl 4.0 beta 26. Stone Soup is a branch of Dungeon Crawl Reference and the only Crawl still being actively developed.
In the beginning it was expected that Brent would soon take up working on Crawl 4.1 again, so that Stone Soup was only meant to bridge the time until then, and the initial version of 0.1 reflected that belief.
By now it has become clear that Stone Soup is a proper branch of Dungeon Crawl of its own, but for historic reasons we will continue with the versioning system of 0.x. This can be a bit confusing since it’s not at all obvious that for example Stone Soup 0.4 is more recent and better maintained than Dungeon Crawl 4.0, but if we switched now it would be confusing as well.
Stone Soup combines ideas from the Stone Soup team, the Crawl 4.1 alphas released by Brent Ross, and the Crawl community.
🍥️ Debian:
Dungeon Crawl, a text-based roguelike game
Crawl is a fun game in the grand tradition of games like Rogue, Hack, and Moria. Your objective is to travel deep into a subterranean cave complex and retrieve the Orb of Zot, which is guarded by many horrible and hideous creatures.
🌍️ Wikipedia:
Dungeon Crawl Stone Soup (DCSS) is a free and open source roguelike computer game and the community-developed successor to the 1997 roguelike game Linley's Dungeon Crawl, originally programmed by Linley Henzell. It has been identified as one of the "major roguelikes" by John Harris.
Dungeon Crawl Stone Soup polled first in a 2008 poll of 371 roguelike players, and later polled second in 2009 (behind DoomRL) and 2010 (behind ToME 4), and third in 2011 (behind ToME 4 and Dungeons of Dredmor). The game is released under the GNU GPL-2.0-or-later. The latest release is version 0.29 (0.29), released on August 25th, 2022. "Stone Soup" refers to the European folk story in which hungry strangers convince the people of a town to each share a small amount of their food in order to make a meal that everyone enjoys.
Gameplay
Dungeon Crawl Stone Soup is a roguelike game where the player creates a character and guides it through a dungeon, mostly consisting of persistent levels, full of monsters and items, with the goal of retrieving the "Orb of Zot" (a MacGuffin) located there, and escaping alive. To enter the Realm of Zot where the Orb is located, the player must first obtain at least three "runes of Zot" of the 15 available; these are located at the ends of diverse dungeon branches such as the Spider Nest, Tomb, and Slime Pits.
The game has an explicit design philosophy intended to provide interesting strategic and tactical choices within a balanced game; to offer replayability based on random dungeon generation; to make the game accessible and enjoyable without deep knowledge of its internal mechanics; and to present a friendly user interface that can optionally automate several tasks like exploration and searching for previously seen items. Conversely, the developer team seeks to avoid providing incentives for repeating boring actions without consideration, or providing illusory gameplay choices where one alternative is always superior.
Most levels are randomly generated to maximize variety, while the levels containing the objective items are randomly chosen between several manually-designed layouts, which usually contain random elements, and which are authored in a Crawl-specific language incorporating Lua scripting. Randomly generated levels may contain randomly chosen manually designed fragments called "vaults", as well as portals to special manually designed mini-levels called "portal vaults" such as volcanoes and wizard's laboratories.
Characters are initially defined by their species and their background. Character advancement is based on experience points gained by defeating monsters, which increase both an experience level and a set of skills including melee weapons, ranged weapons and magic. The player determines which skills to increase.
The species choice determines the aptitudes of the character for each of the skills, which represent how much experience is needed to raise the skill to higher levels and adds species-specific abilities. In the 0.28 version, 27 species are available, from those with little deviation from the common mechanics such as humans and hill orcs, to species such as mummies and octopodes which have unusual gameplay mechanics.
The background choice determines the starting skills and equipment, with 24 choices as of 0.28 such as fighters, necromancers, and berserkers; unlike species choice, background choice only affects the start of the game – the player is not prevented from pursuing any skills and using any equipment.
The game also offers a pantheon of 26 gods. The player can choose to worship one of the gods once the appropriate altar is found. A few backgrounds even start the game already worshipping a specific god. The choice of the deity significantly impacts gameplay. Favor with gods is earned in different ways. Some appreciate the player exploring or killing enemies, but there are also more whimsical gods like Ru, who expects sacrifices of his worshippers. Favor with one's god is rewarded with widely different benefits, ranging from passive enhancements to occasional gifts to the player to powerful activated abilities. Some gods' enhancements are tailored to specific play styles, such as Okawaru's gifts of weapons and combat boosts supporting fighter types; and Sif Muna's gifts of spell books and increases to multiplayer regeneration, which are more beneficial to sorcerer types. A player can also choose to abandon their god in favor of another. However, this will usually cause the deity to become angry at the player. Consequently they will harass the player for a time with actions like summoning powerful monsters against the player, inflicting nasty status effects like slowing, or simply dealing large amounts of damage on the player.
History
Linley's Dungeon Crawl
Linley's Dungeon Crawl (or just Dungeon Crawl or Crawl) was a roguelike computer game originally programmed by Linley Henzell in 1995, and first released to the general public on October 2, 1997. The game had a quirky license based on Bison's license and the NetHack License; Stone Soup has contacted every past contributor and relicensed to GPL-2.0-or-later.
Original gameplay
Crawl starts with the player's choice of one of over twenty races: several different types of elves, dwarves, humans, ogres, tengu, centaurs, merfolk, and other fantasy beings. Racial selection sets base attributes, future skill advancement, and physical characteristics such as movement, resistances, and special abilities.
Subject to racial exclusions, the player next chooses a character class from among over twenty selections. Classes include the traditional roles of fighter, wizard, and thief as well as specialty roles, among them monks, berserkers, assassins, crusaders, and elemental spellcasters. Wanderers represent an atypical option and receive a random skill set. Together, class and race determine base equipment and skill training, though characters may later attempt to acquire any in-game skill.
The Crawl skill system covers many abilities, including the ability to move freely in armor or silently, mount effective attacks with different categories of weapons (polearms, long or short blades, maces, axes, and staves), master spells from different magical colleges (the elements, necromancy, conjuration, enchantments, summoning, etc.), utilize magical artifacts, and pray to divinities. Training occurs through repetition of skill-related actions (e.g., hitting a monster with a longsword trains long blades and fighting skills), using experience from a pool refilled as the player defeats monsters.
John Harris, in his "@Play" column states that the experience pool system "deftly avoids the many problems of a skill-based development system", mainly praising the need to move on through the course of the game to further improve a PC's skills. In the same article, John Harris states that this experience system "is probably the best skill system yet seen in any roguelike; it could make a claim at being one of the best in any CRPG."
Religion within Crawl is a central game mechanic. Its diverse pantheon of gods reward character conformance to particular codes of conduct. Trog, the berserker god, expects abstinence from casting spells and offers aid in battle, whereas Sif Muna expects frequent spellcraft in exchange for magical assistance and gifts of spellbooks. Some deities campaign against evil, matched by a god of death who revels in indiscriminate killing, while others prove unpredictable objects of worship. Xom, an example of the latter, toys with followers, meting out punishments and showering gifts on inscrutable whims.
The goal of Crawl is to recover the "Orb of Zot" hidden deep within a dungeon complex. To achieve this objective, characters must visit various dungeon branches, such as the Orcish Mines or The Lair of Beasts, which often branch further in to additional areas, like the Elven Halls or The Swamp, and obtain at least three "Runes of Zot" with which to gain access to the Orb. Fifteen different runes can be obtained in any particular game, and obtaining all of them is generally considered an extra feat. While all the possible 654 race/class combinations have been won on the online servers, only 186 of them were ever played online as an all-rune win (as of 2010-08-24). Dungeon maps in Crawl persist, as in NetHack.
Versions
The last official versions of Linley's Dungeon Crawl were 4.0.0 beta 26, from March 24, 2003, and a later alpha release, version 4.1.0, dating from July 2005.
Version 400b26e070t, a popular last community release, includes the 2003–2004 Patches (Darshan Shaligram) and updates the game to the standard tile version (M. Itakura, Denzi, Alex Korol, Nullpodoh).
The game has been ported to the Nintendo DS as DSCrawl.
DCSS
Dungeon Crawl Stone Soup was begun in 2006 by Darshan "greensnark" Shaligram and Erik Piper as an attempt to restart Crawl development, which had progressed slowly in the years since Linley Henzell, creator of the original Linley's Dungeon Crawl, had retired from developing the game. Several patches had been made to the game, particularly one by Shaligram known as the "Travel patch", which borrowed the implementation of Dijkstra's algorithm from NetHack to provide an auto-exploration ability in game. These patches were compiled into the Stone Soup project, which eventually released publicly on SourceForge.
Stone Soup has since then developed an unprecedented variety of extensions which fit into this general vein of "play aid", such as allowing searching through every item ever discovered by regular expression. Additionally, Stone Soup has made a number of user interface improvements, such as mouse interaction and an optional graphical user interface.
To avoid featuritis, Stone Soup has pruned gameplay elements which they considered superfluous, including several races, backgrounds, magical schools, and most recently the food system. The development team has also expressed a desire to maintain the current total length of the game, and so as new areas are added to the dungeon, old ones have been shortened or even removed to compensate.
Graphical tile version
Tiles version
One notable addition of the Dungeon Crawl Stone Soup branch is the ability to play (locally or in a web browser) using a graphical tile version of the game. Players unfamiliar with the genre may find the tile version more accessible.
Android versions
There are currently two Android ports of the game available.
An unofficial port of the console version was developed and released on Google Play.
There is also an official port of the tile version that is currently under development. The latest unstable builds can be downloaded from the official website.
Dungeon Crawl has gone through many previous versions and is currently on version 0.19
Online play
Several public servers support online play through an ssh client and some of these also allow graphical play in web browser (referred to as webtiles). Features of online play include automated high-score tracking and real-time recording of online play for later viewing. Also, ghosts of other players' characters are frequently encountered on a player's journey, providing an additional challenge. A biannual tournament for all Stone Soup players is held after each major release on the servers (usually in September and April). Additionally, players may test experimental game modes, races, and gods, that are not yet ready to be added to the main version.
Un roguelike décliné à la fois en version graphique (tile) et non graphique (ncurses), par The Stone Soup Team.
Dungeon Crawl Stone Soup (DCSS) est un RPG solo (en local ou en ligne) libre et multi-plateforme dérivé du RPG Dungeon Crawl de Linley Henzell, faisant la part belle à l'exploration et à la chasse au trésor dans des souterrains infestés de monstres belliqueux, avec pour quête ultime, de s'emparer de la fabuleuse Orbe de ZOT, située quelque-part dans sans ses bas fonds. Il fournit quantité d'espèces et de personnages à incarner, un gameplay tactique profond, une magie sophistiquée, un système de religions et de compétences, et un impressionnant bestiaire à affronter ou à fuir, rendant chacune de ses parties unique et périlleuse. C'est un RPG de référence, continuellement mis à jour depuis des années.
Il peut être joué hors ligne, ou en ligne via un serveur telnet/ssh (grâce à la contribution de crawl.akrasiac.org, aka CAO et à celle de crawl.develz.org, aka CDO). Ces serveurs publiques vous permettent de rencontrer les fantômes d'autres joueurs, de regarder jouer d'autres joueurs, et, d'une manière générale, de bien vous marrer !
Dungeon Crawl Stone Soup est décliné en 2 versions :
• un version de base en ncurses (paquet crawl en dépôts),
• une version utilisant des sprites graphiques (pour les réfractaires au ncurses) dénommée "Dungeon Crawl - Tile version" (paquet crawl-tiles en dépôts),
Le graphisme de ce jeu peut aussi être amélioré par une interface graphique externe (dans le Bottin): Necklace of the Eye (NotEye),
"En dépit de leurs apparences, de nombreux roguelikes sont très addictifs et amusants à jouer.
Leur graphisme simple peut masquer des mondes à la complexité rarement atteinte dans d'autres jeux".
L'équipe du projet MAngband.
Voir aussi / See also (Dungeon Crawl): Dungeon Crawl (Linley Henzell's version), Dungeon Crawl Stone Soup,
Dungeon Crawl Stone Soup est un roguelike libre d'exploration et de chasse au trésor dans des donjons remplis de monstres dangereux et hostiles dans une quête de la mystifiante et fabuleuse Orb de Zot.
Dungeon Crawl Stone Soup comporte des espèces diverses et de nombreux personnages différents à sélectionner, un gameplay tactique profond, des systèmes sophistiqués de magie, de religion et de compétences et une grande variété de monstres à combattre ou à fuir, ce qui rend chaque jeu unique et stimulant.
Dungeon Crawl Stone Soup peut être joué en mode hors connexion ou en ligne sur un serveur public telnet / ssh grâce aux bonnes gens de crawl.akrasiac.org (CAO) et de crawl.develz.org (CDO). Ces serveurs publics vous permettent de rencontrer les fantômes d'autres joueurs, de regarder les autres jouer et, en général, de vous étonner !
Les origines de Dungeon Crawl (de Linley Henzell) et de Dungeon Crawl Stone Soup :
Dungeon Crawl a été conçu en 1995 par Linley Henzell. Il a rapidement gagné en popularité par ses concepts novateurs.
Après avoir sorti la version 3.3, Linley s'est éloigné du projet, en laissant les rênes à l'équipe de développement; celle-ci a poursuivie le développement de Crawl jusqu'à la version 4.0.0 beta 26 en 2003. Après quoi, le développement de Crawl est entré dans quelque-chose de proche de l'hibernation, seul Brent Ross y a travaillé, et son développement est devenu largement invisible au publique.
Le projet de référence de Dungeon Crawl a été formé pour mettre Crawl dans une "hibernation ensorcelée".
"Une référence Dungeon Crawl" est une version de référence de Crawl en version 4.0 beta 26.
Dungeon Crawl - Stone Soup (ce jeu) est une branche de référence de Dungeon Crawl et la partie Crawl continue à être activement développée.
Au début il était attendu que Brent reprendrait à nouveau le travail sur Crawl 4.1, et Stone Soup avait pour raison d'être de servir de passerelle d'ici là, sa version 0.1 était le reflet de cet objectif.
A présent il est clair que Stone soup est devenu sa propre ramification de Dungeon Crawl, néanmoins pour des raisons historiques, les développeurs poursuivent le système de versions en 0.x. Ceci peut apporter quelques confusions du fait que la version 0.4 de Stone soup est plus récente et mieux maintenue que Dungeon Crawl 4.0, mais s'ils modifiaient ce système de versions, il pourrait l'être tout autant.
Stone soup combine les idées de l'équipe Stone Soup, celles de Crawl 4.1 alphas conçues par Brent Ross, et de la communauté Crawl.