Create the python module who wrap the game. More...
#include <game.h>
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Functions | |
BOOST_PYTHON_MODULE (pyMerry) |
Create the python module who wrap the game.
Definition in file modPyMerry.cpp.
BOOST_PYTHON_MODULE | ( | pyMerry | ) |
Problem with pure virtual function OnEvent
Definition at line 27 of file modPyMerry.cpp.
References ACTION_ANIMATE, ACTION_AUCUNE, ACTION_OBSERVER, ACTION_PERSO, ACTION_PRENDRE, chap::addItem(), interface::addItemInventaire(), credit::addLogo(), credit::addText(), interface::afficherInventaire(), console::exit(), console::fps(), actionMesh::getAction(), coeur::getActionMesh(), animateMesh::getAnim(), animateMesh::getBegin(), local::getCaption(), actionMesh::getCombi(), item::getCombi(), coeur::getCombinaison(), local::getCombinaison(), item::getCombiResult(), coeur::getDim(), animateMesh::getEnd(), localItem::getId(), staticMesh::getId(), item::getId(), coeur::getItem(), prendreMesh::getItem(), chap::getItemFromId(), coeur::getObservationItem(), local::getObservationItem(), coeur::getObservationMesh(), local::getObservationMesh(), localItem::getPath(), coeur::getSelectedAction(), localItem::getText(), item::getTexture(), coeur::getTime(), coeur::getVersion(), console::help(), localItem::init(), item::init(), coeur::loadChap(), coeur::play(), console::position(), console::quit(), item::repr(), console::rotation(), coeur::setCaption(), interface::setImage(), interface::setImagePosition(), staticMesh::setVisible(), credit::start(), coeur::startCredit(), credit::stop(), console::target(), and console::write().