close() | staticMesh | [virtual] |
getId() | staticMesh | |
getNode() | staticMesh | |
id | staticMesh | [private] |
init(int, IAnimatedMeshSceneNode *) | staticMesh | [virtual] |
node | staticMesh | [private] |
setVisible(bool) | staticMesh | |
staticMesh() | staticMesh | |
update() | staticMesh | [virtual] |
~staticMesh() | staticMesh |