Defines the values to use for sampler filter mode.

Variables

@:enum@:implinlineread onlyANISOTROPIC16X:Context3DTextureFilter

Use anisotropic filter with radio 16 when upsampling textures

@:enum@:implinlineread onlyANISOTROPIC2X:Context3DTextureFilter

Use anisotropic filter with radio 2 when upsampling textures

@:enum@:implinlineread onlyANISOTROPIC4X:Context3DTextureFilter

Use anisotropic filter with radio 4 when upsampling textures

@:enum@:implinlineread onlyANISOTROPIC8X:Context3DTextureFilter

Use anisotropic filter with radio 8 when upsampling textures

@:enum@:implinlineread onlyLINEAR:Context3DTextureFilter

Use linear interpolation when upsampling textures (gives a smooth, blurry look).

@:enum@:implinlineread onlyNEAREST:Context3DTextureFilter

Use nearest neighbor sampling when upsampling textures (gives a pixelated, sharp mosaic look).