Allan Davis (1): Enable Mojave "dark mode" on the editor title bar Andrea Catania (1): Added No bone set state in the IK Andrettin (1): Made the tooltip position offset configurable Andrii Doroshenko (Xrayez) (2): Fix BitMap calculating incorrect true bit count Reorder reverse caps characters table for string lower case conversion Angeloss (1): Fix: Keep custom tracks option now keeps animation loop property and value track update mode. Anish (1): Prevents crash on loading unrecognized resources. Anish Bhobe (1): Added GLES2 RenderStorage Info calculations. Bastiaan Olij (4): Fix where json exported empty types Added eye_height, changed description and fixed size of viewport issue Add camera permissions to android Added height map shape that implement heightmap collision shape Bojidar Marinov (4): Fix duplicated lines in GDScript bytecode Fix renaming actions in the Project settings Add search box and size slider to GridMap (similar to TileMap's) Check for subclasses when checking for name clashes CatThingy (1): Removed unnecessary error from _area_inout Chaosus (9): Properly setup seed in RNG Added signal for Tween emitted at completion Added method to clear all points in Line2D Fix File opened with READ_WRITE on Windows Added possibilty to delete multiple nodes in visual shaders via Delete key Added functions to AStar for disable/enable points Added direction_to method to vectors Added smoothstep built-in function Added normally distributed generation function to RNG Chris Bradfield (2): [DOCS] minor classref updates [DOC] Physics[2D]DirectBodyState updates Clay John (3): linked tutorials in the classref keep DEPTH from causing compile error in GLES2 fixed bug in mip map sigma Daeil Kim (1): Ensure non-emitting particles not processed on entering tree Daniel Kulas (1): Fix "Show in File Manager" option Daniel Rakos (2): Fixed handling of depth texture so it's resolved and bound when needed Fix skeleton reparenting to also work when the skeleton node is not a bone Daniel Spaniol (1): Require `return` in all match branches Fabio Alessandrelli (6): Enabled logging of failed image download. Properly explain RPC/RSET mode failure. Fix jump over uninitialized value in OS Unix/X11 Use same boolean for objects encode and decode. Multiplayer API now respects allow_object_decoding Add object encoding param to serialization methods ForLoveOfCats (3): Mono: Makes GD.Convert take Variant.Type instead of int Mono: Make missing default constructor error more foolproof Mono: Convert all items to string before printing George Marques (1): GDScript: Don't allow built-in scripts to use class_name Gilles Roudiere (1): Enhance tree scrolling when dragging Guilherme Felipe (3): StateMachine: Fix sync mode Fix wrong blend of animation tree [AnimationNodeBlendTreeEditor] Usability improvements Hasan Yusuf Ahmed (1): Added minimal documentation for _get_configuration_warning method Hein-Pieter van Braam-Stewart (5): Object::script may not be a valid Ref